Star wars jedi knight 2 jedi outcast pc game




















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Player Support. Community Hub. Raven Software. LucasArts , Lucasfilm , Disney. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 4 more. Publisher: LucasArts , Lucasfilm , Disney. But what other weapons will we be treated to?

As previously mentioned there are 12 in total including your standard blaster, a stun baton, a rather tasty crossbow, trusty old thermal detonators, a wicked laser rifle featuring an liber-powerful zoom, and a lethal disintegrate gun that does exactly that.

All these delights are played out over nine different environments ranging from space stations to vast outdoor levels. As you would expect, each one of these is painstakingly detailed and in homage to JK2s predecessor the sheer dramatic sense of size and space is utterly breathtaking.

Controversy and disagreement will not be far away though. Your lack of influence over the way Kyle develops will cause friction amongst the reviewing fraternity, and importing old levels from ancient games is another contentious issue.

Roll on April. A long time ago in an office far, far away A lot has changed: Back then Duke Nukem Forever was just around the corner. Quake was the deathmatch game of choice and bad Star Wars games were as common as Sarlaac dung. We had a wookie for an editor. Mr Cursor was mounted on the wall freshly packed in carbonite and yours truly arrived a fresh-faced young padawan eager to learn the ways of the Force. Now stuck-up. I find for my entertainment no match for a good blaster, which is as good a point as any to make the jump to light speed, start proper on this review and stop with half-baked Star Wars puns.

Thankfully not everything has changed so drastically, certainly not in the Jedi Knight universe: Kyle Katarn. His pilot Jan has stuck by him through thick and thin and, most importantly of all. It is on one such assignment that the game begins, throwing you into action as soon as you turn the first corner. It's certainly different to the approach we are used to these days, where typically we are treated to a good ten minutes of tension building.

The level of intelligence demonstrated by the stormtroopers and the various other Star Wars creatures you meet soon after is distinctly average: they either stand still or run towards you, and because the weapons for the most part are slow firing, it only takes a few minutes to realise that all you need to do to avoid losing valuable health is to employ the old circle-strafe tactic and duck behind a wall if the numbers are too great.

Chancing across a couple of scout walkers does little to improve things - just jump on a laser cannon platform and blow them away. Thankfully the graphics, sound and animation throughout the game itself are fantastic, perhaps not as impressive as Wolfenstein or Medal Of Honor, but damn fine all the same.

Particularly noteworthy however are the animations, which are many and varied and on a par with Max Payne in many respects. And then you realise the show has yet to really begin. From being only mildly entertained you are suddenly gripped. Suddenly everything changes: You find your lack of faith disturbing.

You search your feelings and where there was emptiness you gradually see your destiny unfold. Having given up the life of a Jedi Knight, you realise you must re-learn the ways of the Force and the second your lightsaber arrives in your hand is the exact point that Jedi Knight II is transformed from a mediocre first-person shooter to an immensely pleasurable action adventure.

Had the game continued in the same vein as it started it would have been mightily disappointing, yet once you get the lightsaber and string a couple of moves and Force powers together, the game is no longer a simple shooter, for by selecting the Jedi weapon of choice the game automatically switches to a third-person perspective.

Nothing new there, the original had a manual option to do the same, but here it feels infinitely more polished and natural. You also occasionally meet up with friendly guards and even team up with Lando Calrissian and Luke Skywalker for brief moments of intense action. There is one mission in particular that sticks in the mind, a small portion of which sees you escorting a droid across an open ramp raked by laser fire and pitted with trip mines.

If the droid survives it will open the doors for you. The way stealth has been handled is rather underwhelming, not that it is impossible to play the game in such a way, just that it never becomes necessary to do so unless you play the game on the hardest difficulty setting.

When you acquire the Force power to heal yourself, you can just hunker down after a firefight and press the required key and wait for your health to max out and continue on your way. As you can probably tell by now, we actually rather like Jedi Knight II. To our eternal shame we did have doubts, especially since from start to finish JKII has only been in development for about 18 months.

In places it shows, the levels are sometimes too big and the way out from them too well hidden. At times you'll be literally bashing your head against the wall trying to jump across a chasm, only to chance across a hidden grate in another room.

But even though the game is incredibly frustrating, it is also very rewarding: the dissatisfaction of the first few levels is definitely made up for when you get your lightsaber; as the puzzles get harder; as you meet more characters and then as the story opens up. Plus, to make up for the predictable and sometimes static Al, the game throws the enemy at you in even greater numbers and gives you more ingenious ways to kill them off.

Following the simple principal that you must reward people for their efforts, Jedi Knight II pays out so very, very handsomely. Far more so than its predecessor, the sequel manages to capture the essence of what makes Star Wars such an exciting and mindless matinee adventure. Not only has Raven done the original game justice, they have by some unseen force bettered it. It is simply a fantastic game that is great entertainment. After a generation of disappointment, Star Wars fans were given a new hope with the emergence of the excellent Galactic Battlegrounds.

Of the 11 weapons on offer, Graham keenly informs us that the lightsabre excites him the most. However, the control has been kept simple. You will also be able to throw the sabre at enemies, then use the Force to pull it back, and use it to cut open gates, open passages, etc. Sounds like a dumper truckload of thought has gone into the weapons, but what about the vehicles? Bye then. After cancelling Obi-Wan late last year, the chances of a sequel to Jedi Knight seemed thin.

However, while at E3, we found Obi-Wan alive and well and happily living on Xbox. So, rather than Ben Kenobi, we again get to control Kyle Katarn. After fighting an impressive array of stormtroopers Kyle and Jan find that an imperial scientist called Galak Fyarr has been experimenting with artusian crystals hoping to infuse troopers with the power of the Force.

Having wanted to delve into this further the republic send the duo to a planet called Artus Mine - which uses slave labor. Kyle releases the slaves and saves them from a massive armored assault on the planet's surface. Before he can rejoin Jan, Kyle is forced to confront Fyarr's powerful confederates, a dark Jedi Desann and his appprentice Tavion. Without the force, Kyle is easily overpowered by Desann. Tavion captures Jan and apparently kills her. Kyle in his rage and anger goes to the Valley of the Jedi and, despite the warnings of the spirit of his father, regains his force powers.

Seeing Kyle outperform on the Jedi trails leads Luke to conclude that Kyle has taken force power from the Valley of the Jedi. Luke warns Kyle about the course he's chosen, but also gives him valuable information about Desann - including the fact that Desann had actually gotten his start at the Jedi Academy before turning to evil, and that Desann may be linked to Reelo Baruka, a crimelord on Nar Shadda.

The two defeat Reelo's forces and escape for Cloud City on Bespin. By the time they arrive, the city has been overrun by Remnant forces. Kyle also encounters "Reborn" - Force-wielding warriors fighting for the remnant. Despite their numbers and their powers, they lack discipline and Kyle defeats them. Eventually, Kyle is found by Tavion, who is skilled and powerful, but ultimately outmatched by Kyle.

The defeated Tavion begs for her life, telling Kyle that Jan is alive. Kyle sneaks aboard one of the Remnant ships, thinking that it will bring him to Fyarr and Desann. The robot ship eventually lands on a Remnent base hidden on an Asteroid. There Kyle finds a manufacturing plant building large pods used to drop invading forces on targeted planets. He also finds a huge assault force being marshalled - signs of a huge Remnant invasion in the making. Again confronting Reborn, Kyle meets up with Luke Skywalker.

Luke has some bad news for Kyle - Desann had manipulated Kyle into returning to the Valley of the Jedi, and followed him with an army of his warriors. Republic forces eventually drove them away, but not before many of Desann's soldiers were empowered by the massive force energy of the Valley. Kyle parts from Luke and eventually finds the "Doomgiver", an enormous ship that will carry the invasion force to its destination.

Kyle reunites with Luke, but not before Desann appears again and separates them.



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