Red faction guerrilla modding tool




















Please see the scripting intro and the other guides and examples in the docs for more info. The above example shows how you can loop through the games global list of objects, filter them by type, and interact with them.

The next example shows a few other things that can be done. Sol 2 - Used for quick and easy lua binding. Used as the primary language of the scripting API.

Minhook - Used for function hooking. Kiero - Used to aid in locating directx functions for hooking. Skip to content. Star 6. Branches Tags. Could not load branches. Could not load tags. This branch is up to date with master. This branch is not ahead of the upstream master. Open pull request. Latest commit. Git stats commits. Failed to load latest commit information.

Proxy DLL Loader. View code. Contents Project goals Bug reports and feature requests Examples Libraries used Project goals Normally, modding RFGR involves editing xml files included in the game which define things such as AI behavior, the properties of vehicles, weapons, and more. Examples Above is an image of the overlay provided by the RSL in version 0. Scripting examples Below are some examples of the scripting API as of version 0.

AllObjects [i] -- Make a reference variable to the current object for convenience. TeleportPlayer ExplosionCreate rfg.

SetGravity 0. SetAlertLevel rfg. Red -- Set the alert level to red. Skip to content. This repository has been archived by the owner. It is now read-only. Star 3. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 96 commits. Failed to load latest commit information. View code. OGE Features. Features This section lists current and planned features, and will be updated as new features are added.

Packfile introspection, and automatic extraction. Also automates extracting and caching files. No longer need to manually extract files. Simple text editor for viewing xml, lua, and txt files for convenience. This is a placeholder which will be replaced with better tools such as a new table file editor later on. Texture file viewing, and extraction. Texture editing and replacement.

OGE should track all file changes made, and use those to generate a modinfo. Transfer the zone editor to OGE and fix issues with zone editing breaking the map. New table file editor. See the old one.



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