The Battleship rules on successfully sinking a ship are as follows: Carrier - 5 hits, Battleship - 4 hits, Cruiser - 3 hits, Submarine - 3 hits, Destroyer - 2 hits. It is considered cheating and against the Battleship rules to be dishonest on the location of your ships.
Different Battleship rules and instructions are available or can be made before player. One popular version of Battleship is called Salvo.
Salvo Rules: Most Battleship rules apply but with few variations: Each player calls out five shots at a time. Once all five shots have been fired, the opponent then announces where and on what ships the hits were made if any. This rules change, however, when a ship has been sunken by eliminating one shot in your turn for every ship you sink. Advanced Salvo Rules: After all shots have been fired, the opponent only announces the number of hits that were made.
They do not announce on which ship the hit was made or where it was hit. Keeping track of where you think your hits are can be a bit tricky and might be advisable to have a piece of paper near by. Please keep in mind that the official Battleship rules and instructions could be different depending on the game version you have.
The rules below are some of the exact directions that came in the original packaging. Once both are hit, would you need to announce second ship hot? Is it required to tell which ship has been sunk? Lesleigh says: What do you do if for example you call out F6 and it's a miss on your oppnent's board but you have a ship there. What peg do you put on your ship?
Or if you both have a ship in the same spot, how is it marked? Mrs williamson says: Can you buy more ships????? I bought this at a car sale an ships are gone. Nick says: I haven't played Battleship for years.
My son just came home from a friend's house and wanted to play but he had all kinds of crazy rules. I needed to know how to play officially to set him straight on how to play right.
Thanks for the rules. Jean says: Have a battleship game with card but no instruction to tell how to use the cards please help. Justin says: A buddy of mine wants to know, if someone was to sink the battleship first before all the other ships. Does that mean he wins or does he keep on playing until all the others are sunk too? Joe says: Once a ship is hit does the person that called the hit call it again or does the person that got hit go?
Susan says: His do you mark when you have missed on a ship but the other opponent has hit your ship at the same time? Tyson says: I never knew there were alternate rules on how to play battleship! I'll deffinately have to try them out next time I play.
Navy Chief says: Played with my brother back in the 70's. Now with my kids. They like it. At this point, the game announces, "Enemy fleet destroyed.
Congratulations, Admiral. Method 3. Place your ships as in the other missions. After placing your Patrol Boat, you'll hear, "Recon 1 or 2 reporting. Enter coordinates. Place your Reconnaissance Plane aboard your Aircraft Carrier. Enter any of the 5 coordinates representing your carrier's position and then place a red Recon Plane on that space on your carrier.
Repeat, when prompted, for your second Recon Plane. Enter the coordinates for your second plane and then place a blue plane on that space on your carrier. If you chose a pre-programmed fleet configuration, the spaces for your Recon Planes will be provided. Place them on the carrier in the places designated by the auto-configuration.
Use your reconnaissance capabilities to find where your enemy's ships are located. You can perform reconnaissance with either your Submarine or your Recon Plane. Your Sub can scan a 3x3 grid for a target. Press "Scan" and then the Submarine button. Enter the letter-number coordinate of the center of the area you wish to scan, mark your target grid with a blue peg, and then press "Scan" again. If 1 of your opponent's ships occupies any portion of that area, you'll hear, "Sonar system detects enemy craft, precise location unconfirmed," and can then surround the blue peg on your target grid with 8 more.
If none of the 9 spaces are occupied by an enemy ship, you'll hear, "Sonar system confirms clear waters," and can then mark your target grid with 9 white pegs. Your Recon Planes can pinpoint enemy locations. Choose which plane to send out "Recon 1" for the red plane, "Recon 2" for the blue plane and enter the coordinates to target.
Move your plane to that location on your grid. On a subsequent turn, you can scan for enemy vessels by pressing "Scan" and choosing 1 of the 2 scan patterns. Neither allows the plane to scan directly beneath it. If an enemy vessel is found, you'll hear "Enemy sighted," followed by the coordinates; mark those coordinates with blue pegs and the rest of the pattern with white pegs. If no vessel is found, you'll hear, "No enemy sighted"; mark all 4 spaces in the pattern with white pegs.
Use your special weapons to increase your chances of hitting an enemy ship. Your Aircraft Carrier, Battleship, Destroyer, and Submarine each has special weaponry that can target multiple spaces.
Your Submarine has 2 Torpedoes, which can fire on either a horizontal or vertical line. Press the Submarine button and enter the starting coordinate of the torpedo's path, then the direction.
If your Torpedo hits, you'll hear "Sonar confirms hit at," followed by the coordinates; mark those coordinates with a red peg and the rest of the path with a white peg.
If it misses, mark the entire path with white pegs. Your Destroyer has 2 Apache Missiles, each of which can target a 3-space horizontal or vertical line. You'll hear an explosion if the missile hits something and silence if nothing was hit. Your Battleship has 1 Tomahawk missile, which can target a 3x3 grid. You also have an Anti-aircraft Gun to shoot down your opponent's Recon Planes.
Press the Anti-aircraft button, then enter the coordinates where you think the plane is flying. If you hit the plane, you'll hear an explosion followed by "Bird down! Bird down! No, the game is only programmed in one language. If you need to change languages, you'll need to find a version released in that language's region. Yes No. Not Helpful 3 Helpful You can look up a PDF of it on the Internet at read the instructions from there.
Not Helpful 5 Helpful The game is usually powered by batteries, but can also be powered by a wire connected to a socket. Not Helpful 6 Helpful Not Helpful 40 Helpful 7. Include your email address to get a message when this question is answered. If 1 minute passes without anyone entering a command, Electronic Battleship prompts with "Awaiting orders from Player" either Player 1 or 2.
At 2 and 3 minutes, the game beeps. To wake the game up again, press "Repeat. If you wake the game up before the 10 minutes are up, it will repeat its last voice command. Helpful 0 Not Helpful 0. Once a vessel is sunk, any special equipment it may be carrying for an Advanced Mission is also destroyed. This means you should launch your Recon Planes as soon as you can.
Submit a Tip All tip submissions are carefully reviewed before being published. Electronic Battleship does not have the capability to remember a game in play if it loses power. If you switch the unit off during a game, it automatically shuts down for 10 minutes or longer without being awoken, or the batteries run down, your settings and status will be lost. Helpful 6 Not Helpful 2. Don't tell your opponent where you're moving your Recon Planes to, or they'll become targets for his or her Anti-aircraft Guns.
Do pay attention to the coordinates mentioned when your opponent uses his or her Recon Planes so you have a better idea where to direct your anti-aircraft fire. Helpful 5 Not Helpful 3. You Might Also Like How to. How to. Co-authors: 5. Updated: August 4, Categories: Board Games. Thanks to all authors for creating a page that has been read , times. Did this article help you? Cookies make wikiHow better.
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